iocod

Open source implementation of id Tech 3 based on the Quake 3/RTCW GPL releases. Currently WIP

View the Project on GitHub thecheeseman/iocod

iocod

iocod is an open source reimplementation of a modified id Tech 3 engine used in several popular video game titles. It is based on the GPL release of Quake III Arena™, and includes source code from other derivative GPL releases of id Software titles such as Return to Castle Wolfenstein™, Enemy Territory™, and Doom 3: BFG Edition™.

The GPL sources for each of these can be found below:

Other open source software used include:

Expected feature set

This project is not associated with nor supported by id Software LLC,
ZeniMax Media Inc., Activision Publishing Inc., or related companies,
nor contains, provides, or otherwise makes accessible any copyrighted or
proprietary materials, game assets, or other compiled software
from any video game or series derived from the id Tech 3 engine.

This project is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

Quake III Arena™, Return to Castle Wolfenstein™, Enemy Territory™, and
Doom 3: BFG Edition™ are registered trademarks of ZeniMax Media Inc.

For more information or to read the full license agreement, see LICENSE.